RUINED KING

RUINED KING

RUINED KING

Animation, shading, lighting, comp, sound

Role

Maya, Marionette Mocap, DaVinci Resolve, Fusion, FL Studio

Tools

THE KING

A fallen king stirs in the dark of a forgotten temple, his voice like gravel and the weight of a lost war still on him. Short and heavy, the piece plays like the opening of something much larger.

THE BRIEF

It was made as a cinematic showcase for Marionette Mocap, built to prove what the studio's AI motion capture can do without ever feeling like a tech demo. The performance carries the product, not the other way around.

The goal was atmosphere first, a complete little world delivered in under a minute.

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BEHIND IT

The character and the temple came in as existing assets, so the work here was the performance and the finish. Key poses were captured in Marionette and animated out in Maya, where I also built a custom rock shader in the Hypershader. The rest was deep compositing, pulling everything into one cinematic look. The voice references Aatrox from League of Legends, used here as a creative reference.

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FAQ

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1

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

2

Can you handle a project end to end?

3

Do you work without a finished brief?

4

How fast can you deliver?

5

Do revisions cost extra?

6

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me

//

FAQ

//

1

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

2

Can you handle a project end to end?

3

Do you work without a finished brief?

4

How fast can you deliver?

5

Do revisions cost extra?

6

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me

FAQ

//

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

Can you handle a project end to end?

Do you work without a finished brief?

How fast can you deliver?

Do revisions cost extra?

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me