THE NIX OF LEITISVATN

THE NIX OF LEITISVATN

THE NIX OF LEITISVATN

Direction, FX, lighting, rendering, comp

Role

Houdini, Maya, Unreal Engine, USD Pipeline

Tools

THE STORY

"Don't let pretty things trick you," the grandfather warns. On the edge of Leitisvatn, a boy grows up on his stories, and the one that stays with him is about the Nix, a shapeshifting water spirit that takes the shape of a beautiful horse and waits by the lake for the children who wander too close.

THE FOG

When the mist rolls in without warning and green eyes appear in the white, the boy can no longer tell where the old man's story ends and his own fear begins. The myth says there is only one way to break the spirit's hold. You have to name it.

It is told through fog, silence and symbolism, with almost no dialogue, so the fear belongs to the viewer as much as to the boy.

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BEHIND IT

A directed short film, funded and taken from first idea to final frame on a pipeline I built myself. It stands as a complete proof of concept for the world and its look, with the story continuing in development.

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FAQ

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1

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

2

Can you handle a project end to end?

3

Do you work without a finished brief?

4

How fast can you deliver?

5

Do revisions cost extra?

6

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me

//

FAQ

//

1

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

2

Can you handle a project end to end?

3

Do you work without a finished brief?

4

How fast can you deliver?

5

Do revisions cost extra?

6

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me

FAQ

//

What do you make?

3D and VFX for games, brands and archviz. Game cinematics, trailers and VFX sequences, offline rendered or real time in Unreal. If a project needs my visual style, I can jump on it.

Can you handle a project end to end?

Do you work without a finished brief?

How fast can you deliver?

Do revisions cost extra?

Where are you based, and how do you charge?

Can't find the answer for your question? Contact me